Minecraft Is Too Easy
A Difficulty-Increasing Mod for Minecraft 1.4.2
News (21/04/2013): I plan on updating MITE for Minecraft 1.5.2 shortly after it becomes available.
Description
Minecraft Is Too Easy is a stand-alone mod that focuses on making the game more challenging.
For starters, players begin with 3 heart and food icons instead of the standard 10. An extra heart and food icon is awarded with every five levels gained. Good luck!

But that's just the beginning. Here are some other changes:
- Players heal at a slower rate
- Experience is harder to gain; peaceful animals, ore blocks and smelting no longer provide XPs
- Blocks are harder to break/dig, especially if you're not using the appropriate tool
- Tools wear out more quickly, especially ones made of wood and stone
- Armor provides the same amount of protection but is less durable
- Both coal and iron ores are harder to find
- Mobs are more aggressive; they can detect players from further away
- The ranged attacks of mobs are more accurate and can hit from a further distance
- Difficulty is locked on hard
- Cheats and bonus chest options cannot be enabled
Minecraft Is Too Easy also adds the following features:
Anvils Reworked
- Anvils can only repair metal-based items and require metal nuggets instead of ingots (1 ingot = 9 nuggets)
- Anvils no longer consume experience levels and may be used an unlimited number of times
- The number of nuggets required to repair an item is equal to the number of ingots that went into its making
Furnaces Reworked
- Furnaces now have a heat level; wood and charcoal burn hot enough for cooking, coal or lava is required for smelting
- A sizzle sound has been added for cooking meat
New Weapons & Tools
- Daggers are cheaper to make than swords but cannot parry and do less damage
- Battle axes combine the functionality of swords and hand axes
- War hammers are extra durable weapons that can be used for mining
- Mattocks are more durable than hoes and can be used for digging
- The new hybrid tools aren't as efficient as their specialized counterparts
New Mobs
- Ghouls are faster than zombies and cause temporary paralysis
- Wights are immune to mundane weapons and can drain experience levels
- Invisible stalkers are...invisible
- Demon spiders have deadly venom that causes paralysis and poisoning
- Hellhounds breath fire and can set their victims ablaze
Terrain Generation Tweaks
- Dirt is less frequently encountered at lower depths
- Iron ore veins become larger and more frequent at lower depths
- Lava flows and lakes appear on the surface less often
- Deep areas now contain more lava
Miscellaneous
- Player digging speed and attack damage increase slightly with each level gained
- Skeletons have less health but are faster
- The strength of TNT has been increased to compensate for the increase in block resistance
- Gravel blocks have a tiny chance of dropping gold nuggets
- Bats appear less frequently
- Charcoal has been given a separate icon (a lighter shade than coal)
- Metal nuggets can be substituted for flint in the making of arrows
Installation
- Download MITEv12.zip and unzip it
- Agree to the terms of use in README.txt
- Add all of the files in the "minecraft" folder to your minecraft.jar. It's most likely located at:
%appdata%\.minecraft\bin\minecraft.jar
- Delete the folder "META-INF" in minecraft.jar (if you don't you'll get a black screen)
- Copy the "resources" folder to your ".minecraft" folder and confirm overwrite (this installs sounds for the new mobs, etc)
- Run the game
More detailed instructions can be found on the How To Install A Minecraft Mod page.